We are pleased to announce the latest engine drop of CryENGINE 3.41. This was a large undertaking and has helped us address many of the game’s issues and bump up performance and rendering capabilities. What does this mean to you? The game looks significantly better. All of the maps have had their lighting tuned and you’ll now see a lot more detail in the environment. Minimum spec PC players should notice a fairly good improvement in performance with tuning still on-going and will be coming down the pipe as we optimize the game on our way to Open Beta.
DirectX 11 and 3D Vision support are currently disabled while we resolve the remaining few issues. These will come on-line in an upcoming patch.
We have also taken this opportunity to add some new pathing in River City for you to explore which adds some more gameplay strategies when approaching enemy bases.
GENERAL User Data: We will NOT be resetting any user data this patch. (i.e. you keep all your Mechs, XP, CB, MC as is).
CryEngine 3.41 · All levels have had a lighting pass done for 3.41 · Performance improvements (both client side and server side) · DirectX 11 disabled for now · 3D Vision disabled for now
FRONT END · Dummy equipable items for Open Beta : Cockpit Command Console, Beagle Active Probe, Guardian ECM Suite o Please note that these items do not yet affect gameplay; their functionality will be coming soon in a future patch · Added minimal support for equipping skins and cockpit items to support the PC Gamer Skin and the Coconut Monkey. · Fixed Error dialog message visibility. · Launch mode retained when returning from match · Ready Button exposed to Chat-Group interface · Restrict PostMSAA to either on or off (fixes jitter) · Prevent duplicate bindings on same control. Also prevent invalid rebind data from being saved. · Added Info button to Advanced Options
GAMEPLAY · Weapon particle effect updates · Holding “Q” will show the known targeting information of all visible targets. · Default weapon groups system enabled · Powered down Mechs no longer relay target information · LRM15 and LRM20 have a reduced chance of hitting the ground when fired at a near target · Target will no longer be lost when target Mech shuts down due to overheating · Can no longer target Mechs when you are shut down · Autocannon 2,5,10s have had their rate of fire increased. · All Autocannons have had their ammunition count increased. · LBX/10 has had its grouping tightened slightly. · Night Vision effect updated
BUG FIXES · Allied units on the minimap will no longer sometimes behave like enemy markers · Thermal should now appear on variant textures · Enabling Chain-fire on a Mech with no weapons will no longer soft lock the game · Destroying components after a teammate disconnects no longer rewards XP · Chain fire will no longer hiccup when trying to fire disabled weapons · LRMs no longer lose tracking when fired just off of a close locked target · Cooldown bar will no longer jump around after firing during high ping/lag situations · AMS will no longer keep firing when the fire button remains held · Suicide will provide no end of match rewards. · Internal structure will show proper damage levels on the paper doll at round start · Reinstating the Founder’s Mechs front page. · Reset Launch Mode when logging out · AutoRepair/Rearm doesn't reset when options do · Fix resolution switch after login · Terminate Friends-List on logout & Connection Loss · Fixed inactivity timer · Fixed Match Summary layout